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Title | iOS Developer Zone | Notes, hints, tips and the occasional rant on iPhone and iPad app |
Description | iOS Developer Zone Notes, hints, tips and the occasional rant on iPhone and iPad app development. Home Online Resources Open Source Feedback ← Older posts |
Keywords | N/A |
WebSite | iosdeveloperzone.com |
Host IP | 209.204.175.65 |
Location | United States |
Site | Rank |
US$955,343
Last updated: 2023-05-12 01:30:47
iosdeveloperzone.com has Semrush global rank of 11,079,065. iosdeveloperzone.com has an estimated worth of US$ 955,343, based on its estimated Ads revenue. iosdeveloperzone.com receives approximately 110,232 unique visitors each day. Its web server is located in United States, with IP address 209.204.175.65. According to SiteAdvisor, iosdeveloperzone.com is safe to visit. |
Purchase/Sale Value | US$955,343 |
Daily Ads Revenue | US$882 |
Monthly Ads Revenue | US$26,456 |
Yearly Ads Revenue | US$317,468 |
Daily Unique Visitors | 7,349 |
Note: All traffic and earnings values are estimates. |
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iosdeveloperzone.com. | A | 7199 | IP: 209.204.175.65 |
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iosdeveloperzone.com. | MX | 7200 | MX Record: 10 mailin-02.mx.sonic.net. |
iosdeveloperzone.com. | MX | 7200 | MX Record: 10 mailin-01.mx.sonic.net. |
iOS Developer Zone Notes, hints, tips and the occasional rant on iPhone and iPad app development. Home Online Resources Open Source Feedback ← Older posts Implementing a 360º Video Viewer with SpriteKit and SceneKit Posted on May 10, 2016 by idz A few days ago I published a post that showed how, with relatively little code, you could create a primitive 360º panoramic photo viewer in SceneKit. In this mini-post I am going to show how by adding SpriteKit and a pinch of AVFoundation to the mix that example can be extended to play 360º video. Still shot from 360º video of balloon flight. Getting Started The starting point for this project is a slightly refactored version of the PanoView project. To keep things simple I created a new repository 360Video on github where you can download the starter project . Details of the code in the methods createSphereNode(material:) , configureScene(node:) and startCameraTracking() can be found in the post SceneKit and CoreMotion in Swift . Using Video |
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